The Kolath System
 

 The Kolath System served as the home system of the Dark Lightning Strike Fleet. Explored and colonized only recently, the system has been built up and 
modernized mostly during the period after the DLSF occupied it after the NI's founding. It is now the military, economic, and political center of the DLSF. The Kolath System's history extends well into antiquitiy, however. Ruins on Kolath Prime have dated back to pre-Republic times, with hints at technology more advanced than ours today. A human population was alreayd in place when Kolath was colonized, though they have no more memory of their history than stories borne of legend. The whole system itself is rich in resources, and provides an excellent base for the DLSF and its various projects. The starfighter manufacturing facility on Rhiannon is the largest in NI Space, and provides line starfighter designs to all the fleets in the NI... 
 

Notable System Locations
 DLSF Command Platform (Kolath)
ICSTA Academy (Kolath)
Planetary Defense Grid (Kolath)
Imperial Starfighter Manufacturing Facility (Rhiannon)
Top Secret Research Facility (Kalas C)
Imperial Chemical Factory/Refinery (Kolath V)
Starfighter Training grounds (Kolath VI)
Early Warning System – on surface and in orbit (Kolath VI)
 
System Specifications
  • Name: Kolath
  • Color:  Yellow
  • Size/Magnitude:  Main sequence star 
  • Planets:  6
    • Vree
    • Kolath
    • Rhiannon
    • Kalas
    • Edo
    • Oorim
Kolath I (Vree)
     Notes: Vree is a tiny rock planet, and the closest to Kola, the sun. Due to its close proximity to the star, extreme temperatures from day to 
night make colonization impossible. In addition, a number of probes have been sent to and below the surface, and have discovered that even 
if the planet were in a more habitable position, the scarce resources and ultra-light gravity would make building facilities there impractical. 
One can only speculate whether or not this world will be of any use to the DLSF in the future.
Vree Specifications
  • Planet Name: Vree
  • Function: None
  • Type: Terrestrial
  • Diameter: 6,000 km
  • Distance from star (AUs): .5 to 0.7
  • Axial Tilt: 17 Degrees
  • Seasonal Changes: None
  • Orbit: Elliptical
  • Weather: None
  • Temperature: Searing (80 to 120 C)
  • Atmosphere: Type IV (Uninhabitable
  • Hydrosphere: None (0% free water)
  • Gravity: Light (0.5 standard)
  • Terrain: Cracked, Rocky plains, Low mountain ranges 
  • Length of Day: 18 hours
  • Length of Year: 183 days
  • Moon(s): None
  • Sapient Species: None
  • Starport: None
Kolath II (Kolath)
    Notes: Kolath is the homeworld of the DLSF and the center of operations for the fleet. It is a jungle planet with a lush environment and a 
large variety of both flora and fauna. The planet was colonized so long ago that it is not recorded in any known log. In fact, there was no 
knowledge of a human civilization there until recently. A rough vision of Kolath’s history can be inferred from records planetside, however. 
Since the planet boasts such a small population (comparably to other human-origin worlds) it seems clear that Kolath was a colony, and that 
at some point within the last few thousand years the world would have been down to perhaps less than a few million people, considering its 
size now. Still, evidence of an advanced but ancient civilization that flourished many thousand years ago is rampant; ancient ruins of cities are 
scattered across the continents, long since overgrown by the dense foliage of the jungle. Huge pyramids and citadels jot out from the canopy 
at some points. These ruins only recently began to be uncovered, and old records show that the race that occupied the world (definitely 
humanoid) was at least advanced enough to explore their own star system. Nevertheless, almost nothing else remains of the ancient 
civilization, save myths handed down by mouth from the world’s current habitants. Now, the people living on Kolath have made another 
advanced society, having made their first tentative steps throughout their solar system when "rediscovered" by the Imperial Scouting 
Corps. The planet has encountered other races before, as they were passing though or mapping the system, and have thus has acquired 
some "modern" technical knowledge.  

Many of the native population have welcomed modernization by the DLSF with open arms. They have been generous with their assistance in 
building the buildings and defenses needed by the DLSF. Whether or not the natives have an agenda of their own is uncertain, but it seems 
clear they are eager to explore beyond the boundaries of their home system. Most of the informed and pro-NI natives now live in what is 
known as the Command Platform, a massive city entailed below.  

The Command Platform  

The DLSF Command Platform more than a command center. It is an entire city, spreading for kilometers. Due to the dense foliage, the 
surrounding jungle has been cleared out around the city for several kilometers. To protect the city from surface assaults and also the 
planet’s indigenous predators, one hundred meter high walls encircle the city. The walls were constructed even as the city was just being 
enlarged from its original size (at the time it was the planet’s largest city).Thus the city is actually expanding to fill the barrier made by the 
reinforced duracrete. Once that space is filled, more layers will be made above those on ground level, rather than expand the barrier, 
although this could be a possible maneuver. Such advancement is years away, however, as the area surrounded by the walls it estimated to 
be able to hold more than one hundred million people. At the north side, the barrier starts out straight for a few kilometers, then turns down 
to follow the large river beside which the city was founded. The walls edge in closer and closer, until finally coming together at the southern 
end. From far above, this makes the city take the appearance of a duracrete-gray lightning bolt, no accident on the part of the designers. The 
Command Platform is one of the only man-made objects on Kolath visible from orbit.  

ICSTA Academy  

The Imperial Command Staff Training Academy is located near the heart of the Command Platform (which is to say, the center) not far from 
the Command Center itself. Here esteemed DLSF Officers train for the skills they will use when taking on command positions, and how to 
deal with the responsibility. The Academy offers, at present, four classes, all of which must be passed to graduate. As Sector Admiral 
Scourge noted in his opening description of the Academy’s courses: "During the courses you are required to attend to several online 
meetings on IRC and complete several tests. When the four courses are over you must complete a final exam in order to graduate." The 
ICSTA is renowned throughout Epsilon Sector, and is planning to be used in conjunction with similar Academies in other NI member clubs 
in the future.  

Planetary Defense Grid  

The PDG is the most advanced system of planetary defense available today. This system was designed by the Empire’s best strategists and 
Tacticians. The PDG consist of several otherwise independent systems linked together, and is designed for the money-no-object defense of 
the Empire’s capital worlds. Only appropriate that one is used to defend the homeworld of one of the Heralds of the New Imperium as well.  

The system begins on the ground, with a massive shield generator. This system is powerful enough to withstand any bombardment short of a 
sustained attack by a Torpedo Sphere. The shield system has two backup generators, and in the event that the shield should fall, hundreds 
of Extended-range Heavy Turbolasers would pound the enemy into submission, coupled with Planetary Ion Cannons and Torpedo 
Launchers.  

In addition, the DLSF boasts multiple home-defense fighter squadrons ready to launch at a moment’s notice.  

Back in orbit, a ring of satellites encircles the world. Each has multiple proton-torpedo launchers and an anti-missile laser system.  

The main line of defense, and the backbone of planetary defensive systems around the Empire, are several Golan -class Space Defense 
Platforms. There are all three types in use over Kolath. These are considered the ultimate in protective capability; indeed, they would even 
be a match of an Imperial Star Destroyer. For more information of the Golan Defense Platforms, see the Imperial Space Stations Guide 
available on the DLSF Holonet, IMP Code 2435-9078.  

The PDG, combined with the entire DLSF fleet which would theoretically be in orbit to defend the planet, could be considered overkill by 
some. In the old days, such threats against Imperial targets would be unthinkable. However, the Empire is gone, and this is the New 
Imperium. The PDG is thus always kept on alert status. The defense of Kolath would be a worst case scenario, and it is not anticipated that 
such an attack will ever occur. Still, the DLSF considers it better to be safe than sorry, or in other words, dead.  

Zanier and Silas orbit Kolath every three days, at relatively similar speeds along the same path as the planet’s rotation. They are both visible 
at the same time, and their orbits vary so slightly that it takes thousands of years for Silas, the faster of the two, to move around the planet 
one extra time to lap its brother. Both planets have no atmosphere, and are somewhat typical of "lunar landscapes" often portrayed. 
However, a certain element in Zanier’s thin atmosphere lends a greenish tint to the planet as viewed from the surface of Kolath. Silas, 
slightly smaller than Zanier, retains the standard off-white to gray color of many lunar surfaces. There are small mining colonies on both 
moons, which supply both Kolath and Rhiannon with minerals and metals necessary for the production that is always taking place. The 
moons also provide extra defense for the homeworld, with permanent fighter garrisons and planetary defense grids in place.  
 

Kolath Specifications
  • Planet Name: Kolath
  • Function: Homeworld, Military Base of Operations
  • Type: Jungle World
  • Diameter: 11,000 km
  • Distance from star (AUs): .9 to 1.2
  • Axial Tilt: 9 Degrees
  • Seasonal Changes: Mild
  • Orbit: Elliptical
  • Weather: Moderate (Heavy Precipitation) 
  • Temperature: Warm – Hot (15 to 40 C) 
  • Atmosphere: Type I (Breathable)
  • Hydrosphere: Mild (40% free water)
  • Gravity: Standard (1.01 standard)
  • Terrain: Jungle
  • Length of Day: 21 hours
  • Length of Year: 315 days
  • Moon(s): Zanier, Silas 
  • Sapient Species: Humans
  • Starport: Imperial Class
  • Population: 370,250,000
  • Government:  DLSF, Fleet Commander
  • Tech Level: Space
  • Major Exports: Artifacts, Wildlife (fur, pets, etc), Foodstuffs (fruits, etc) 
  • Major Imports: Tech, Weapons, Supplies (building supplies), Colonists, and Workers 
Kolath III (Rhiannon)
    Notes: Rhiannon’s circular orbit takes it close to Kolath II once every year. The planet’s temperature is usually very chilly, and without 
proper insulation a human would contract hypothermia within a couple hours. No epidermal toxins are present, making full environment suits 
unnecessary. Still, there is not enough oxygen in the atmosphere to support human life, and a number of other poisonous gases make breath 
masks a necessity. At first glance, the planet seems to be a worthless wasteland of dust and sand. However, a closer look, or a deep surface 
scan reveals the presence of a special mineral used in the creation of the Twin-Ion-Engine. This makes the planet a prime candidate for a 
manufacturing center for the TIE-class starfighters (the more advanced classes, of course). Incidentally a large facility has been constructed, 
and it supplies the DSLF and some of the other New Imperium forces (including the Jedi Division) with an adequate supply of starfighters.  

Also mined are various metals used in a myriad of uses throughout the galaxy: metals used in starfighter and starship armor, utility vehicles, 
household appliances, and many more.  

The factory and shipyards are by far the largest facilities on the planet. There are a number of colony domes and cities, however, which boast 
anactive population of 2,300,000. Many of these are workers in the factories and mines, and use the tunnel-train transit system (TTT) 
to ferry themselves back and forth from the cities (their homes and recreation areas) and their places of work. Work is always progressing 
on Rhiannon, and new facilities are always under construction. It is estimated that Rhiannon will become much more populous and popular as 
the New Imperium grows and the need for fighters increases.  
 

Rhiannon Specifications
  • Planet Name: Rhiannon
  • Function: Production/Training Center 
  • Type: Dust World
  • Diameter: 12,250 km
  • Distance from star (AUs): 1.4 to 2.0
  • Axial Tilt: 18 degrees
  • Seasonal Changes: Mild
  • Orbit: Elliptical
  • Weather: None (No precipitation)
  • Temperature: Cold (-10 to -60 C)
  • Atmosphere: Type III (Breath Mask Required) 
  • Hydrosphere: None (No free water) 
  • Gravity: Standard (1.15 standard)
  • Terrain: Dust dunes, earth plains, sparse native vegetation
  • Length of Day: 35 hours
  • Length of Year: 420 days
  • Moon(s): none
  • Sapient Species: none
  • Starport: Stellar Class
  • Population: 2,300,000
  • Government: DLSF
  • Major Exports: Minerals, Gems, Fighters, Industry, Materials
  • Major Imports: Tech, food, water, building/production supplies and materials 
Kolath IV (Kalas)
    Notes: Kalas is the largest planet in the Kolath System. Its swirling purple clouds give it a serene look from a distance, but inside the 
massive clouds of gas is an atmosphere more hostile than the void of space. Though they offer no rain, the storms produce winds of several 
hundred miles an hour and lightning fifty times more powerful than that on Kolath. However, while the world is not relatively valuable in 
itself, it is useful in that is harbors sanctuary to its seven moons, which are somewhat valuable to the DLSF.  

Moons: Only three of Kalas’ moons have populations. These are Bretai, Nali, and Vilah. The others are either unsupportable of human life 
or not worth the effort of colonizing. All moons are entailed below.  

Bretai is the closest moon to Kalas, and one of the largest. The moon has several large craters from ancient impacts from asteroids captured 
by Kalas’ massive gravity well. A sizable colony exists on Bretai, however most of the areas of population are located underground. What 
appears to have been underground water flows at one point have hollowed out tunnels which certainly helped settlers to build. Underground 
colonies have been built, and the tunnel system, which has been built around, provides the means of transportation for the colonies’ 
inhabitants. Many local rumors exist regarding the origin and possible inhabitants of the tunnels before NI colonization, even though erosion 
has been scientifically deemed the original cause.  
Bretai is known to occasionally (and randomly) experience small earthquakes, or "moonquakes". While the colonies were made to withstand 
such tremors, the experiences do nothing to hinder the local myths of the inhabitants, who believe in an "ancient race that once built cities 
below the surface". Scientists strictly rule out such a possibility, however.  

Nali is the second moon from Kalas, and is covered in red sand. Its tranquil state (no seismic activity whatsoever) convey a strange feeling, 
as does the dry atmosphere. The flat terrain and almost 0 percent humidity enable views of hundreds of kilometers, and much farther from 
the vapor-condensers rising up into the sky. The air is extremely dry, allowing beautiful views of Kalas in the sky, even during the daytime. 
At Nali’s close distance, the planet can take up a full fourth of the sky, making it a definite tourist attraction in the Kolath System.  
Nali’s atmosphere is lower in oxygen than most humans are comfortable with, and breath masks are suggested. All the colonies on the 
surface are enclosed, many with transparisteel domes that enable inhabitants to admire the incredible view. Nali is truly a strange and 
inviting place, though it is not the strangest body in the system, not to mention the whole sector.  

Zeman is an ice world. Temperatures fall so low that no known life of any kind in the galaxy could survive. The rocky world is covered in 
mountains and peaks of ice, with jagged cliffs and deadly falls. The surface itself is under kilometers of ice. In addition, gale-force winds 
make landing at all a risky procedure, and would blow any climber of a mountainside almost instantly. Both the ISC and the Scientific 
Division ruled it out pretty quickly for colonization.  

Vilah is the third colonized moon of Kalas. This sattelite has enough of an atmosphere and an oxygen-rich air supply to support life without 
the use of breath masks. However, most people find the indigenous flora to be quite odd – there are no trees per se, plenty of brush covers 
the countryside. The colonists have brought in other plants, but nothing taller than a high bush can survive. This is due to a strange 
unknown compound in the moon’s water supply. Scientists have dubbed this compound non-toxic to humans, however, and thus the moon’s 
own water supply is used by the colonists (once purified, of course).  
The main use of Vilah to the DLSF is the large, "top secret" Research Center there. The facility is located in the center of a massive crater, 
in which grows more kinds of flora than anywhere else on the moon. At this center, it is only known that research on nearly all types of 
technological advances occurs. All other information is restricted.  

Screch a rocky moon with a thick atmosphere. This is caused, quite incidentally, to the thousands of active volcanoes that dot the planet’s 
surface. Lava flows and the extreme greenhouse effect make this moon inhabitable. In fact, the volcanoes are so rampant that it is estimated 
that a new layer of crust is formed every millennia. Screch is still the center of a large amount of study, as to why such a mid-size moon is so 
active with volcanoes.  

Breveta is the largest moon of Kalas. At first the green color of the world and its bluish atmosphere seemed inviting to the Scouting Corps, 
who sent a probe down to the surface. The probe ventured around for several hours, when the scouts fond something strange: the greenish 
lichens were growing on the ship. Apparently the spores were airborne, due partly to the light gravity of the moon. It seems that the planet 
is not very dense, at least below the surface. The ship continued to explore in spite of the growing lichen, until eventually the scouts found 
the hull integrity falling. They tried to pull the ship out, but the lichen had begun eating into the drives and the ship crashed moonward. 
Within an hour the ship has been dissolved from the outside in. The scouts decided to cut their losses and leave rather than bother with the 
moon any longer.  

Larga is the outermost moon of the Kalas planetary system. The moon is so far out that the planet seems almost as large as the system’s 
sun, Kola. It is what has come to be considered a "typical" lunar body, with a rocky crust and a moderate layer of space dust on the surface. 
Initial scans further revealed that the moon has almost no mineral value, making it perhaps the most "ordinary" planetary body in the 
system. A self contained colony would be possible to establish, however with no flow of money coming from the world, not many would want 
to settle there, and it was deemed unsuitable for colonization.  
 

Dalius Specifications
  • Planet Name: Kalas
  • Function: Mining
  • Type: Gas Giant
  • Diameter: 100,000 km
  • Distance from star (AUs): 3.1
  • Axial Tilt: 0 degrees
  • Seasonal Changes: None
  • Orbit: Circular
  • Weather: Extreme
  • Temperature: Frigid (-120 to –80 C) 
  • Atmosphere: Type IV (Environmental suit required) 
  • Hydrosphere: None (No free water)
  • Gravity: Extreme
  • Terrain: Clouds, Gas
  • Length of Day: 41 hours
  • Length of Year: 612 days
  • Moon(s): (7) Bretai, Nali, Zeman, Vilah, Screch, Breveta, Larga 
  • Sapient Species: None
  • Starport: None
  • Population: 0
  • Government: DLSF
  • Major Exports: Various gases
  • Major Imports: None
Kolath V (Edo)
     Notes: Edo is best described as an Acid World. While the planet’s gravity keeps potentially destructive chemicals confined to the surface, large pools of it are gathered as certain spots around the world. The atmosphere is composed mostly of methane, and there are methane oceans and even methane rain. The ISC has deemed an actual colony unfeasible, however a mining colony has been established. Large extractors have been set up to gather the acidic compounds in the pools, and automated droid ships come in regularly to ferry the chemicals to the desired location for refining. A lonely, bored 20-man team is all that populates this world, overseeing the massive machines and spending their small salaries to order what commodities they can afford on the incoming transports. 

  Edo’s moon, Formi, is a rocky planetoid with a plentiful supply of minerals and gem deposits. A permanent mining colony has been established there, and due to its valuable nature a planetary defense grid has been placed on-surface.

Edo Specifications
  • Planet Name: Edo
  • Function: Mining/Refinery
  • Type: Acid World
  • Diameter: 9,520 km
  • Distance from star (AUs): 4.4
  • Axial Tilt: 4r degrees
  • Seasonal Changes: Moderate
  • Orbit: Circular
  • Weather: Moderate (Acid rain and other chemical compunds)
  • Temperature: Frigid (-60 to -20 C)
  • Atmosphere: Type IV (Uninhabitable)
  • Hydrosphere: Moderate (0% free water, 15% Acids, 20% Methane, 20% other chemicals) 
  • Gravity: Heavy (3.8 standard)
  • Terrain: Rock, Acid pools, Methane oceans, no flora
  • Length of Day: 38 hours
  • Length of Year: 822 days
  • Moon(s): Formi
  • Sapient Species: None
  • Starport: Landing Pad (none) 
  • Population: 20 (Workers)
  • Government: DLSF
  • Tech Level: Space
  • Major Exports: Refined chemicals, ore, minerals, and various gases 
  • Major Imports: Tech, building materials, food, water, other vital supplies
Kolath VI (Oorim)
     Notes: Oorim is the outermost world in the Kolath System. It is a rock planet, with little in the way of natural resources. Only a small mining outpost on and below the surface connects to the manmade tunnels which are used to reach the minerals deep underneath. Its scarce resources aside, the planet is still put to use by the DLSF. A starfighter training grounds has been constructed on the surface, with a charted path and an obstacle course in place. DLSF pilots often fly sorties down to the surface and fly the training course. 

The second reason Oorim is valuable to the DLSF is because of its Early Warning System (EWS). The EWS is considered one of the best and most advanced aspects of the New Imperium. A massive satellite dish is the center of a listening post and mini-colony. 2,500 people live of Oorim, most who work day and night monitoring the EWS. The actual warning system is a string of satellites strung out around Oorim’s orbit and other popular jump points, designed to pick up the first trace of a jump in or out-system and instantly send the data back to Kolath via the Holonet. Oorim is, due to importance, administered with the most current technology in sensors, scanning arrays, long range listening devices, and others. This ensures that if, in the unlikely event of a large scale invasion, the Dark Lightning Strike Fleet would instantly know of the attack and have amply time to prepare a defense. Day to day traffic, however, is simply monitored and posted to the homeworld and the ship’s desired location. The EWS is an advanced technological advancement and a powerful addition to the DLSF’s resources. With the threat of possible Altarin'Dakor invasion and Rebel or pirate attacks, time will tell if this system will truly be tested… 

Oorim Specifications
  • Planet Name: Oorim
  • Function: Training
  • Type: Rocky Terrestrial
  • Diameter: 4,000 km
  • Distance from star (AUs): 5.2
  • Axial Tilt: 15 degrees
  • Seasonal Changes: None
  • Orbit: Circular
  • Weather: None; No precipitation
  • Temperature: Frigid (-100 to -60 C)
  • Atmosphere: Type IV (Uninhabitable)
  • Hydrosphere: None (No free water)
  • Gravity: Light (0.4 standard)
  • Terrain: Baaren
  • Length of Day: 32 hours
  • Length of Year: 1579 days
  • Moon(s): None
  • Sapient Species: None
  • Starport: Limited Facilities
  • Population: 2,500 (NI Personnel)
  • Government: DLSF
  • Tech Level: Space
  • Major Exports: None
  • Major Imports: None