-Powers of the Jedi- |
The following Jedi Powers have been collected from various sources across the
galaxy.
These include Holocrons, ancient scrolls, and many other sources, old and
new.
Additional
Powers taken from records brought to Varnus from Clan
Ar'Kell on Frigg, two Holocrons
found in an ancient storehouse
on Moro Prime, the personal meditations of the Grand Master, and
other locations. We have just
begun to discover all that can be done using the Force. To reach the
level of Jedi Master is just
the beginning. Most of the old Powers, Powers most Masters deny ever
existed, have been lost since
the Great War and the havoc wrecked in years after, during the
Hundred-Year Darkness, the
Great Hyperspace War, the Sith War, and others.
Unauthorized teaching of Force Powers to members or non-Jedi Division
members alike is a capital offense.
Powers taught only by the GM
are marked by an asterisk(*). Upon reaching
a certain rank, members are
taught the corresponding Powers by a superior, appointed by the Council or the
Grand Master himself. Yet
these are only the beginning. Many of our own records have only been partially
restored, and much, much more
lies out there, waiting to be rediscovered. The Jedi Division wil strive to find
what has been lost, and learn
as much as possible. Each member is part of that process.
Note: Just because a Jedi has the ability
to use a certain power does not mean that the Jedi always does.
When using the Force, a Jedi
must keep in mind why and how he/she is using it, as well as the
consequences of using it.
These are just as important as
which Power a Jedi uses.
The higher Ranks can use the
Force Powers of the lower Ranks already attained,
and the strength/mastery of
the Power used increases with rank.
*Powers allowed
to be taught only by the GM.
#Powers that are prohibited from use because of their dark nature
and in some cases, reliance on the Dark Side and/or Sith Magic.
All powers are True Force equivalents to former Dark/Light exclusive powers, unless listed otherwise.
Jedi
Master
#Drain Life Essence
Corporeal Translocation
Focus Bomb*
Force Harmony
#Doppleganger
Energy Blast
Life Bond
Compulsion*
Transfer Life*
#Force Storms*
#Transfer Other's Essence*
Create Gravity Well
Jedi
Adept
Telekinetic Kill
Force Lightning
Remove Force Imprint
Mental Translocation
#Memory Wipe
Force Weapons
Preparance
Force Harmony
Force Destruction
Force Shield
Jedi
Paladin
Affect mind
#Brainwash
Psychokinesis
Battle Meditation
Force Lights
#Aura of Uneasiness
Warp Matter
Force Explosive
Force Bolt
Cyberlocke
Null Gravity (limited flight)
Jedi
Crusader
Draw Force
Advanced Lightsaber Combat
Empower Weapon
Force Charged Strike
Conduit
Disguise
Reduce Injury
Electronic Manipulation
Memory Enhancement
Strengthen Object
Dim Another's Senses
Projected Fighting
Block Force Ability
Thermogenesis
Track Hyperspace Trail
Sense Disturbance
Jedi
Templar
Alternate Light
Transfer Force
Place
Return to Consciousness
Calculate
Cell Burst
Illusions
Resonate
Project Force/Sphere of
Projection
Sense Force Potential
Sensory Overload
Jedi
Knight
Lightsaber Combat
Anticipation
Injure/Kill
Telekinesis
Life Web
Farseeing
Healing
Eclipse
Force Sense
:
Weather Sense
Combat Sense
Life Sense
Danger Sense
Shift Sense
Radar Sense
Cyber Sense
Direction Sense
Time Sense
Truth Sense
Death Sense
Weight Sense
Natural Disaster Sense
Guardian
Instinctive Astrogation
Telepathy
Beast Languages
Absorb/Dissipate Energy
Control Disease
Detoxify Poison
Control Breathing
Enhance Attribute/Skill (Force
Speed, Force Jump, Strength, Senses, Coordination, etc.)
Force of Will
Translation
Reduce Injury
Sense Path
Light
Acolyte
Accelerate Healing
Hibernation Trance
Concentration
Life Detection
Novice
Control Pain
Remain Conscious
Contort/Escape
Initiate
(N/A)
None
The powers listed
under each rank must be learned and in most cases
mastered before
the member can reach that particular rank.
These listed are
some of the not so well-known powers as well. Many powers
have been lost and
have yet to be rediscovered, and some are relatively new.
Jedi Battle Meditation
This power allows the Jedi to
sink into a lower state of conciousness, where all
concentration is upon the
battle.
Jedi Battle Meditation is a
force skill that was taught to students only as one of the final
steps in training. Usually, by
the time a Jedi learns the art of Lightsaber combat, the
jedi would also have learned the Jedi Battle
Meditation. This is a Light Side power, and
by it's
very nature cannot be used for evil (since anger, rage, and other inherently
evil
acts would disturb the Jedi's
trance and bring him/her/it out of the trance). Also, this
skill was practiced widely by
Jedi in the time of the
Jedi learning center on Ossus. But, the skill may have been lost during the Great
Purge. Only Jedi that survived
the Purge would have knowledge of the skill, and may
teach it.
Force Charged Strike
Powers Required: Emptiness
or Rage, Absorb/Dissipate Energy
This power allows a jedi
to make a force-charged strike against an enemy.
Any results due to
failure to hit one's target are unknown.
This data was given to us by
Master Skywalker
through his short (42pp)
treatise on his accounts before the fall of the Empire. It is
mentioned there might have
been an accompanying red glow at the area of force
charge.
Conduit
Force power allowing user
to convert force energy to another form of energy.
*The user of this power must
be in contact with the thing being powered.
*This power may be kept up.
This power enables a force
user to convert force energy into some other form of
energy. This enables the user
to fire a blaster or wield a lightsaber which has a dead
power pack. Of course if an
item is over powered, it could burn out or even explode,
under power the item and it
may fail to function or function inefficiently. Note that
this power is not restricted
to electrical energy, any kind of energy can be produced,
but this power does not enable
the user to do force lightning, project heat from their
eyes or even project a beam of
light from an open palm. It can only be used to power
some sort of powered item.
Corporeal Translocation
Required Powers:
Absorb/dissipate energy, accelerate another's healing, accelerate
healing, control another's
pain, control pain, doppleganger, emptiness or rage,
farseeing, force of will,
hibernation trance, instinctive astrogation, life
detection, life
sense, magnify senses, mental
translocation, projective telepathy, receptive telepathy,
remain conscious, return
another to consciousness, sense force, shift sense, telekinesis,
transfer force
This power effectively
transports the Jedi over long distances.
This is one of the most
difficult powers a Jedi can learn. This power allows disassembly
of the Jedi's constituent
molecules. The power then transports them a given distance
and reassembles them. The
Force user effectively enters hyperspace (although this is
not actually known) and can
move the constituent atoms as a 10x hyperdrive. Note
that nearby gravity wells have
no effect on thispower. A different mechanism seems
to
be used for short distances
(on a planet for example). Generally, the user must be
familiar with the destination,
preferable having visited and studied it before.
Drain Life
This power will drain the
life from any organic based living form, or the life from any
sentient being, whether
carbon-based or not. Only very alien races might be immune
to this power
Mental Translocation
Required Powers: Emptiness
or rage, farseeing, hibernation trance, instinctive
astrogation, life detection, life sense,
magnify senses, projective telepathy, remain
conscious, shift sense
When using this power, the
Jedi's mind can leave his/her/its body and travel away
from it in any direction and
through any physical obstacle. The physical universe
cannot harm the Jedi's mind
(unless hypnotic/brainwashing or mind-affecting stimuli
are perceived).
The Jedi uses the Force to
perceive the suroundings, essentially duplicating the
function of normal sensory
organs. However, due to the complexity of this power, the
Jedi can only use two
``non-interactive'' senses to perceive the environment (Jedi's
choice; e.g. vision and
audition). The sense of touch, or any sense that would require
``interaction'' with the
environment cannot be used. Attempts to use ``interactive''
senses results in only one sense being available. If this too is
an interactive sense, the
Jedi is totally blind and
cannot return to the body (the Jedi has no senses).
The user's body dehydrates and
hungers at twice the normal rate. The only method
of detecting the presence of
the incorporeal Jedi is by using Life Detection. Obviously,
detection of the Jed in this
manner is nearly always accidental. This skill cannot be
used to inhabit bodies other
than the original host. Also, while using Mental
Translocation, the body is
very susceptible to the Force power Transfer Life.
Psychometry
This is the ability to
telepathically get information, from an object or location, about its
past. Information about past
users, actions taken place there, etcetera, can be
determined.
The Jedi must be in contact
with the object in some way (touching, holding, etc), or
must be in the location in
question. Dead bodies are objects and can be read using this
power, but it will not work on
a living creature. Although nothing says that you can't
use it to read the objects on
the person, to find out what kind of person they are.This
power may be kept up.
Remove Force Imprint
Required Powers:
Hibernation trance, postcognition, sense force
This power removes the Force imprint
left by a Force user (or the ambient imprint) on
an object or area.
This power requires intense
meditation and the Jedi must go into a trance to erase all
of the imprint over long periods of time. Short breaks may be
taken every week to eat
and drink, but the power must
be ``kept up'' and the delay must not be more than 10
minutes. While in the Remove
Force Imprint trance, the Jedi must not be distracted by
any large stimulus (e.g. a
loud bang or shout, a slap, an extremely strong smell, etc.).
After finishing, the Jedi
should leave the vicinity of the object or area, preferably
within 24 hours. Contact
longer than this increases the probablility of a new
Force
imprint being created. Using
the Force near the object or area, after erasing the
imprint creates a new imprint.
Removing the Force imprint of
a Force Nexus, especially a Dark Side Nexus (like the
Strengthen Object
Required
Powers: Telekinesis
This power
strengthens and reinforces the structure of an object. Some Jedi have
discovered that is can also be
used to weaken objects in a similar manner.
Using the Force, the Jedi
reinforces the inter- and intra-molecular bonds in the
object. The object has the
same density, volume, and mass as before, but it takes more
energy to break the bonds
holding the object together. This is a relatively basic skill
and is usually taught early in
a Jedi's studies. This reinforcment
strenghtens the object
versus shearing forces, stress, or disintegration/disassociation by high
energies.
This Force Power may be used
on living matter. However, because the various
enzymatic
and chemical reactions, and protein interactions in living tissue are strongly
inhibited, use of this Force
Power on living tissue is very damaging. For example:
Oxygen (or other vital gases)
no longer dissassocites from carrier molecules,
causing
oxygen-starvation. Hormones
and neurotransmitters will not disassociate from
receptor proteins. Blood cells
will coaggulate on the blood vessel walls. DNA
strands
cannot be separated for
transcription to RNA--thus halting protein synthesis. There are
very few organisms that can
withstand such inhibition of chemical reactions.
Warp Matter
This power allows the Jedi
to mold a volume of matter to a new shape.
The Jedi must be able to touch
some part of the object to be molded. This power does
not destroy the matter, it merely changes its shape or position (much like a
very
advanced telekinesis). The
effect is permanant.
This Jedi is literally
changing the world around them. This power coaxes millions of
atoms and molecules to move
controlling each particle. The fact that it is easier for the
Jedi to affect the volume of
matter as a whole rather than as distinct particles is
reflected in the harder
difficulty of managing gases with this power as oppossed
to
some solids or liquids.
Force Weapons
Required Powers: Force
Lightning, Absorb/Dissipate Energy, Transfer
Force, any other powers needed
by these powers
This power utilizes pure Force energy to
create a weapon powered by the Force.
This can be used for any
blaster or lightsaber (and similar energy weapons). The Dark
Jedi uses his Control to
energize the weapon, and a blade or blaster bolt of pure Force
is created. The weapons used
for this acts identically to their real varieties in all
respects. Each weapon must be
specially created like a lightsaber, but a Dark Jedi
can make a real weapon into
the same structure. Use of this power does not harm any
internal weapon components.
Transfer Other's Essence
This power can only be used
on dead or dying subjects. It depends on the
circumstances. This power may
be used as a precursor to Brainwash, to create
guard creatures such as the
ones that guard the Sith Homeworld and the ancient
Massassi temples on Yavin
4
Preparance
This power specially
prepares an object or organism for further manipulation with the
force. This power may be used
as a precursor for the power Transfer Other's Essence.
Brainwash
This power, in effect makes
the subject a slave to the character.
In it's
very nature, this is a dark side power and it reflects that in it's results.
This
power is a permanent version
of the power, Control Mind.
This power can be used in
conjunction with Transfer Other's Essence to create
beings
for whatever purpose the
character requires. The organism effected by this
spell does
not lose any of its origional skills or skill levels. If the user of this power
dies, and the
subject of the power was sentient,
than it is free of his containment. If the subject was
a creature, it will continue
what it's master had "programed"
it to do, but it will also
reproduce and then teach it's
offspring to follow it's master programmed commands.
Other powers (Discovered
by the NI)
Absorb Force Energy
This
is an evil and dangerous power, passed to the GM by his master. It has been
banned and no longer
listed as an official Jedi Division Force power, since it requires the Dark Side to be
used.
In order to absorb
another's Force energy, the subject whose powers are being absorbed must be
killed.
This is one reason that this
power has been reviled and purged from nearly all accounts.
Illusions
Illusions may be used to
render an opponent harmless or disable an enemy without killing.
Illusions are all in the
victim's mind, and usually invole the morphing of
some object our of proportion or plaguing
upon an enemy's' phobias.
Compulsion*
Compulsion is an advanced
form of mind control, that can last for much longer periods
than mind manipulation (up to
indefinitely). Compulsion makes the victim want to help the user
in any way possible, from answering questions to
performing duties. This
powerful skill is banned from use in the New Imperium and is most likely known
only to Grand Masters.
Rumored powers - These powers are legends
themselves. If any in the Jedi Division knows them,
they have not
revealed their knowledge of it as yet.
Warp Time/Space
Teleportation
Leap
There are many other powers
rumored to exist, and it is certain that we only know a fraction of what used
to be everyday
powers among the ancient
Jedi. In the future, more powers may be learned. In that case, they will be
added here.